Some seducers do this many times over the course of their long unlives, if only to stave off the eternal boredom that inevitably afflicts them all. A strigoi (singular and plural) is a type of vampiric entity which, according to scholars of ancient necromancy, derives unusual powers by possessing two souls. Ugh. A Vampire’s Lair. NE Medium undead (augmented humanoid, human), Init +8; Senses darkvision 60 ft.; Perception +19, AC 25, touch 15, flat-footed 20 (+4 armor, +4 Dex, +1 dodge, +6 natural), Fort +7, Ref +10, Will +5; +4 vs. bardic performance, language-dependent, and sonic, Defensive Abilities channel resistance +4; DR 10/magic and silver; Immune undead traits; Resist cold 10, electricity 10, Special Attacks bardic performance 24 rounds/day (countersong, distraction, fascinate [DC 18], inspire competence +2, inspire courage +2), blood drain, children of the night, create spawn, dominate (DC 18), energy drain (2 levels, DC 18), Bard Spells Known (CL 5th; concentration +11), 2nd (4/day)—darkness, enthrall (DC 20), share memor y (DC 18), 1st (6/day)—charm person (DC 19), ear-piercing scream, lesser confusion (DC 19), memory lapse (DC 19), 0 (at will)—daze (DC 18), detect magic, mage hand, open/close, prestidigitation (DC 16), unwitting ally (DC 18). This flask of red liquid is enough to for 1 day stave off a vampire's hunger for blood. Each template creates a different kind of vampire. Pathfinder Compendium. Sources. The highest-ranked mortal servant of a vampire, the butler is responsible for maintaining order among the other servants. This ability only triggers only once per round. He uses Punishing Kick to knock his most dangerous opponent prone, then grapples it and drains its blood. A few such vampires are powerful spellcasters who use magic to dampen the light around them, allowing them to operate in broad daylight. The larger the population, the more potential victims and the more likely it is that vampires can be found there. At issue is that some templates would seem mutually exclusive if templates are ... pathfinder-1e spells monsters undead character-templates A Barovian vampire may have enslaved spawn totalling no more than twice its own Hit Dice; any spawn it creates that would exceed this limit become free-willed undead. As long as their bodies are not excessively mangled or decayed, vampires can pass themselves off as unusually pale mortals. Alchemical blood is one, but a more common method is to drink the blood of animals. Vampires burn to ash in the light of the sun, a weakness that condemns them to feed and work at night. This vampire tears his victims apart even as he bleeds them dry—savoring every scream he causes, enjoys the last heartbeat of each victim, and laughs at adventurers who dare to try stopping his murderous rampage. A vampire spawn uses the base creature's stats and abilities except as noted here. This mortal stands watch over the vampire while his master is resting. Type to search for a spell, item, class — anything! The vampire's herd works the party, ushering individuals away from the crowd to spend a few quiet moments with the vampire. Creating a Vampire “Vampire” is an acquired template that can be added to any living Creature with 5 or more Hit Dice ... A vampire spawn's statistics are identical to those of a wight, save for the following changes. Creating a Vampire Spawn "Vampire spawn" is an acquired template that can be added to any living creature with 4 or more Hit Dice (referred to hereafter as the base creature). A humanoid slain in this way and then buried in the ground rises the following night as a vampire spawn under the vampire's control. Str 30, Dex 18, Con —, Int 10, Wis 14, Cha 22, Base Atk +9; CMB +19 (+23 bull rush); CMD 33 (35 vs. bull rush), Feats Alertness, Cleave, Dodge, Greater Bull Rush, Improved Bull Rush, Improved Initiative, Lightning Reflexes, Power Attack, Toughness, Weapon Focus (slam), Skills Acrobatics +16 (+20 when jumping), Intimidate +20, Knowledge (nature) +12, Perception +24, Sense Motive +12; Racial Modifiers +8 Bluff, +8 Perception, +8 Sense Motive, +8 Stealth, SQ change shape (dire bat or wolf, beast shape II ), fast movement, gaseous form, orc blood, shadowless, spider climb, Combat Gear potion of blur, potion of haste, potion of resist energy (fire); Other Gear +1 greataxe, amulet of natural armor +1, belt of giant strength +2, cloak of resistance +1, ring of protection +1, 80 gp. Unlike mortals, a vampire does not eat the animal's remains, so it must take care not to leave carcasses drained of blood where they can be found, since these could point to the vampire's true nature. Hit Dice: Change all racial Hit Dice to d8s. This site is an SRD (System Reference Document) for the Paizo Pathfinder Roleplaying Game. "Why" you ask? The Bestiary mentions vampire spawn in its vampire entry, but instructs GMs to … Others act more like terrifying savages, feeding upon the local population and causing wanton destruction throughout the area. You mentioned the monster class "can be applied as a template if need be". Pathfinder-RPG est une création de Paizo Publishing. Type to search for a spell, item, class — anything! For the record, I hate you. A dread vampire uses all the base creature's statistics and special abilities except as noted here. They generally possess such wealth and power that they don't fear angry mobs of mortals. NE Medium undead (augmented humanoid, elf, human), Init +6; Senses darkvision 60 ft., low-light vision; Perception +35, AC 28, touch 14, flat-footed 25 (+7 armor, +1 deflection, +2 Dex, +1 dodge, +7 natural), Fort +16, Ref +10, Will +13; +2 vs. enchantments, Defensive Abilities channel resistance +4; DR 10/magic and silver; Immune sleep, undead traits; Resist cold 10, electricity 10, Melee +1 frost longsword +20/+15 (1d8+11/17–20 plus 2d6), slam +13 (1d4+8 plus energy drain), Special Attacks blood drain, children of the night, create spawn, dominate (DC 22), energy drain (2 levels, DC 22), greater spell combat, improved spell combat, spell combat (–2 attack, +2 concentration, double bonus), spellstrike, Magus Spells Prepared (CL 14th; concentration +18), 5th—baleful polymorph (DC 19), monstrous physique III, 4th—fire shield, greater invisibility, ice storm, shout (DC 18), stoneskin, 3rd—cloak of wind s, dispel magic, fireball (DC 17), haste, slow (DC 17), 2nd—darkness, frigid touch, mirror image, scorching ray (2), web (DC 16), 1st—expeditious retreat, frostbite, shield, shocking grasp (2), true strike, 0 (at will)—arcane mark, dancing lights, detect magic, ghost sound (DC 14), ray of frost. Rebuild Rules: Defensive Abilities resist drain special ability; Ability Scores –4 Con, –4 Cha. They seek vengeance upon their undead parent, and many vampires try to kill these offspring before they are hunted down. Skill Focus. The vampire chapter contains a more detailed vampire spawn template. Three flensed skulls jut from the face of this +2 heavy steel shield . Str 22, Dex 20, Con —, Int 14, Wis 18, Cha 16, Base Atk +8; CMB +17 (+21 grapple); CMD 39 (41 vs. grapple), Feats Alertness, Combat Expertise, Dodge, Gorgon's Fist, Greater Grapple, Improved Critical (unarmed strike), Improved Grapple, Improved Initiative, Improved Unarmed Strike, Ki Stand, Lightning Reflexes, Mobility, Power Attack, Punishing Kick, Scorpion Style, Step Up, Toughness, Weapon Focus (unarmed strike), Skills Acrobatics +19 (+42 when jumping), Climb +20, Intimidate +17, Knowledge (history) +16, Perception +30, Sense Motive +30, Stealth +27; Racial Modifiers +8 Bluff, +8 Perception, +8 Sense Motive, +8 Stealth, SQ change shape (dire bat or wolf, beast shape II ), fast movement, gaseous form, high jump, ki pool (9 points, cold iron/lawful/magic), life funnel, maneuver training, shadowless, slow fall 50 ft., spider climb, Combat Gear potion of displacement, potion of haste ; Other Gear amulet of natural armor +1, belt of physical might +2 (Str, Dex), bracers of armor +1, headband of alluring charisma +2, ring of protection +1, 500 gp. Benefit: You gain a +2 bonus on saves made to resist aversions to objects, sounds, and materials appropriate to your vampire type (such as garlic, holy symbols, and mirrors for a moroi). Class Hit Dice are unaffected. Dominate (Su) A vampire can crush a humanoid opponent’s will as a standard action. Defense If the seducer's true nature is ever discovered, she has no qualms about abandoning the paramours she has acquired and relocating to a new city to begin her plots anew. Create Spawn (Su): If a vampire kills a creature of its own base subtype with its blood drain, the victim rises from death as a full vampire in 1d4+1 days. If the target can see the vampire, the target must succeed on a DC 17 Wisdom saving throw against this magic or be charmed by the vampire. The dwarven vampire is a specific vampiric strain that can only be passed on from one dwarf to another (including duergar); a dwarf who is turned by a standard vampire, nosferatu, jiang-shi, vetala, or other such creature does not gain the dwarven vampire template, but instead has the same strain as … On a failed save, the victim gains 1 negative level and is staggered for 1d4 rounds. You can select this feat more than once. Damage for the slam depends on the vampire spawn's size (see Bestiary 301). On rare occasions, vampires can conceive children with the living. Some vampires make use of the following item. It hides its coffin in an underground crypt or vault guarded by vampire spawn or other loyal creatures of the night. Jiang-Shi : While the creature is adjacent to or in your square, it gains the benefit of your prayer scroll ability. Even though they did not possess all of the standard vampire powers, they still had the affections of all their traditional weaknesses and vulnerabilities. Because of this, he lives in a state of suffering, seeking to atone for his nature while exploring the mysteries of enlightenment. Please use they/them/theirs when referring to me in the third person. An enlightened vampire spends his nights in meditation. Regional Effects ; Aura strong necromancy. She uses her necklace of fireballs when she can target multiple opponents. Vampires view most other undead creatures as their inferiors at best, or as servants or slaves at worst. Because Vampire Spawn is a specific creature with specific traits, not a template (which is what he's trying to fix). A strigoi (singular and plural) is a type of vampiric entity which, according to scholars of ancient necromancy, derives unusual powers by possessing two souls. You get some constant powers like spider climb, dominate, gaseous form, shape change. Special Qualities Gains the addled defensive ability. Resist Drain (Ex) : After having its blood sucked out over and over again by a vampire, the repeatedly drained creature becomes used to the effects and builds a natural tolerance for energy drain. Some, particularly weaker or newer ones, feel that it interferes with the unholy magic keeping their bodies animated. Alignment: Any evil. This platinum thimble, intricately crafted in the shape of an animal claw, is worn on one finger. Similar Creatures: Star vampire ... Navboxes for more information about using navboxes in articles. Mythic Vampire CR 10/MR 4. LE Medium undead (augmented humanoid, vishkanya), Init +9; Senses blindsight 60 ft. (breathing creatures only), darkvision 60 ft., low-light vision; Perception +21, AC 25, touch 15, flat-footed 20 (+8 armor, +4 Dex, +1 dodge, +2 natural), Fort +9, Ref +7, Will +4 (+2 vs. fear); +2 vs. poison, Defensive Abilities bravery +2, channel resistance +4, prayer scroll; DR 10/magic and slashing; Immune undead traits; Resist cold 20, Melee mwk katana +15/+10 (1d8+8/15–20 plus poison) or bite +12 (1d6+5), 2 claws +12 (1d8+5/19–20 plus grab), Special Attacks drain chi (DC 17), poison, weapon training (heavy blades +1). If the group prospers, the vampire might visit. Skills. Prayer Scroll (Su) The scroll attached to the brow of a jiang-shi grants immunity to any effects generated by spell-completion or spell-trigger magic items, such as scrolls and wands. You are viewing the legacy Pathfinder Reference Document website.Paizo Inc. has now partnered with Archives of Nethys to provide the online version of the Pathfinder RPG rules at pfrd.info. Before Combat The vampire lord casts stoneskin on herself. Vampire spawn are vulnerable to all attacks and effects that repel or slay vampires. Other types of vampire exist, some of them arising from rare or even unique circumstances, but the following are the most notable types. If the vampire takes radiant damage or damage from holy water, this trait doesn't function at the start of the vampire's next turn. Because the vampire savage mangles the bodies of his victims so badly, many believe that his killings are the work of a wild animal. The save DC is Constitution-based. A vampire chooses a grand yet defensible location for its lair, such as a castle, fortified manor, or walled abbey. Special Attacks: A vampire spawn gains a vampire's blood drain and dominate special attacks. Furthermore, a vampire cannot enter a private home without first being invited inside, though nothing stops a vampire's mortal followers from breaking down a door and dragging a target out of a dwelling which the vampire cannot enter. A vampire spawn uses the base creature's stats and abilities except as noted here. “Vampire spawn” is an acquired template that can be added to any living creature with 4 or more Hit Dice (referred to hereafter as the base creature). {{Vampire navbox}} should contain all known vampire types. The bonus to Constitution from the rage applies to an undead creature's Charisma instead. It hides its coffin in an underground crypt or vault guarded by vampire spawn or other loyal creatures of the night. Encounters with vampires can be as varied as a wandering group of hunting vampires or an established family that has been in residence for decades. This aristocratic figure could easily pass for human if not for the grave-pale skin, red eyes, and long fangs. Product Identity: ... templates, or kits for creating new characters tied to a specific premise. Craft Magic Arms and Armor, vampiric touch, Price 2,000 gp; Slot ring; CL 3rd; Weight —; Aura faint enchantment. Full statistics for vampires can be found in their Bestiary entry. The target must succeed at a DC 14 Will save or become fascinated by the wearer and make no attempt to resist the draining on that round and the following 2 rounds. Benefit: Your animal companion or familiar's type changes to "undead." Other mortals willingly give themselves over to vampires, either in exchange for a reward or a taste of power, or because the mortal falls for the vampire's dangerous mystique and romanticizes the act of the vampire's bite. The victim rises from death as a vampire in 1d4 days. Vampire spawn are vulnerable to all attacks and effects that repel or slay vampires. They sometimes call themselves "moroi" to distinguish them from other kinds of vampires, which are inferior in their estimation. Due to these weaknesses, some vampires prefer to operate from the shadows, serving as advisors to those in power, trusted guardians for suspicious leaders, or fences for mortal thieves' guilds. Create Spawn (divine, downtime, necromancy) If a creature dies after being reduced to 0 HP by Drink Blood, the vampire can turn this victim into a vampire by donating some of its own blood to the victim and burying the victim in earth for 3 nights. When several vampires are on the prowl for blood, they collectively call themselves a hunger of vampires. The victim can resist this attack by succeeding at a DC 17 Fortitude save. Most martial classes will get +0-2 hut points per level from this. A butler might work for a vampire because he wants to be rewarded with unlife himself. I don't know where exactly you got the idea that becoming a vampire spawn changes your size. However, they often need to provide their herds with other benefits to keep them around and docile. Moroi : If the creature is adjacent to or in your square when you assume gaseous form, it transforms with you and follows you; its transformation ends when yours does. Because it doesn't. Shadows, as creatures, aren't meant to have anything incommon with their living form, so I'm a-okay with that. Undead Fey ... (whether they like it or not) certain templates via such encounters. Just as your undead existence mocks nature, so too does your twisted companion reflect the vile nature of vampirism. "Mr. Aochev, tear down this wall!" Should that mortal ever be the target of a mind-affecting spell, that mortal is just as likely to babble madly to himself as he is to lash out and strike anyone nearby. Nosferatu : If the creature is adjacent to or in your square when you assume swarm form, it transforms with you and follows you; its transformation ends when yours does. Few vampires enjoy it; most describe it as tasting stale and artificial. Dungeons & Dragons 3.5 Edition Index – Templates February 28, 2007 Cross-Breed Templates Page 4 Cross-Breed Templates Cross-bread creatures have one “normal” parent and one parent from another plane of existence. Dominate (Su) A vampire can crush a humanoid opponent’s will as a standard action. A vampire uses all the base creature’s statistics and special abilities except as noted here. Create Spawn (divine, downtime, necromancy) If a creature dies after being reduced to 0 HP by Drink Blood, the vampire can turn this victim into a vampire by donating some of its own blood to the victim and burying the victim in earth for 3 nights. If the victim is a humanoid or monstrous humanoid but not of the same subtype, it instead rises as a vampire spawn. He knows all his master's secrets and guards them well. Pages in category "Creature templates" The following 76 pages are in this category, out of 76 total. A Nightmare Creature gets more thematic powers and somewhat better attributes for CR +1 - and given how much Pathfinder loves CR +2 undead templates, you can fill in the blanks that way. Even wizards and sorcerers only get +4, and they would be shackled to the Spawn's racial hitdie, even if it is non-associate levels. Wights have similar issues, to my knowledge. Do not recalculate… Vampires also recoil from garlic, holy symbols, and mirrors. If you have more than one animal companion or familiar, choose one of them when you select this feat and apply its effects to that creature. Abilities. You have been hunted for so long that you have developed resistances to slayers' usual scare tactics. The process of transforming into a true vampire is a long, painful and arduous road. Here at last, these passing mentionsincluding the Spawn of Rovagug, the apostasy wraith, and the fungus queen-spring to full and vibrant (and dangerous) life, complete with stat blocks. This section is a stub. If the group is destroyed, the vampire knows it should proceed with caution. When using the bloodfeast shield's ability, if the wearer is a vampire (or regains hit points from blood drain in a similar manner), she also heals 5 hit points or gains 5 temporary hit points for 1 hour. So yeah, in the absence of an actual rule, I'm kinda left hanging with the fact that regular vampires get the d12 subsitution with their template and little indication whether Vampire Spawn ought to get it too in their template... Yeah. A mockery of a mortal family, a vampire "family" consists of a powerful vampire lord along with several lesser vampires, spawn, and mortal minions. Vampires that hide their undead natures from mortal society and don't want to feed on mortals have some options to help them survive. Vampires often collectively refer to humans who willingly allow themselves to be bitten as a herd. Challenge Rating: Same as base creature +3. A few humans might provide vampires—especially exceptionally charismatic ones—with their blood for the thrill of the experience, but those that do so are rare. Vampire. Through a blend of natural charm, physical beauty, and supernatural persuasion, the vampire seducer selects her prey from among her admirers and critics, takes her victim back to her home, and convinces them to let her bite them willingly—all part of her game. From PathfinderWiki. The more willing the members in a herd are, the greater prestige a vampire holds among his fellow undead. Resentful of their more attractive offshoot race, nosferatu tend to be hermits, keeping their hideous, withered visages out of mortal sight to avoid suspicion. Opinions anyone? It's only mentioned in the regular vampire template, with the Monster Class and MM entry making no mention of it. Special: If your animal companion or familiar is destroyed, dismissed, or lost, you can apply the effects of this feat to the replacement creature. Flinds were part of earlier editions of Dungeons & Dragons, but have been absent from Pathfinder Bestiaries. ... a psychic vampire, the progenitor to the strix, and a handful of psychopomps . A Vampire’s Lair. When confronted with such things, you can attempt a saving throw immediately instead of after 1 round. Sorry about that, I figured since I was only trying to adapt the regular vampire template to spawn level it would fit here. Most of a vampire's victims become vampire spawn - ravenous creatures with a vampire's hunger for blood, but under the control of the vampire that created them. A vampire can create spawn out of those it slays with blood drain or energy drain, provided that the slain creature is of the same creature type as the vampire's base creature type. “Dread Vampire” is an acquired template that can be added to any living creature with an Intelligence score of 3 or higher (referred to hereafter as the base creature). ACIncrease the vampire's AC by 1 (natural armor). 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