These creatures provide a measure of defense against damage, granting the vampire hunter a number of temporary hit points equal to his level. Only vampires, or more accurately undead that drink blood, can take this class. | 5th Edition SRD Appearance. Vampires burn to ash in the light of the sun, a weakness that condemns them to feed and work at night. At 10th level, a vampire hunter can move at his normal speed while using Survival to follow tracks without taking the normal –5 penalty. Vampire A handsome nobleman with angular features commands his three brides to attack a young man. Extra Attack Beginning at 5th level, you can attack twice, instead of once, whenever you take the attack action on your turn, this increases to three times at 11th level. These creatures are fond of forming cults and playing the role of gods to primitive societies or fanatics who are incapable of discerning the monster from a divine sending. Familiar Stranger (Sp): The vampire may cast disguise self as a spell-like ability up to three times per day, with a caster level equal to his character level. At 8th level, the range of the vampire hunter’s darkvision increases by 30 feet. Pathfinder: Kingmaker. There’s also the Vampire Hunter archetype, which sadly does not stack with Kinslayer, but has abilities that are almost as good. Greater Vampire gain no proficiency with any weapon or armor. Vampiric Might: The vampire hunter gains a +2 enhancement bonus to Strength and his weapons are always treated as magical for the purpose of overcoming damage reduction. Greater vampires come from all walks of life, though generally only successful vampires manage to survive long enough to follow this path. Most vampires were once humanoids, fey, or monstrous humanoids. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews ... Why is there a vampire-looking chick portrait? The DC of the Fortitude saving throw increases by 2 for every additional day the vampire hunter has been traveling for more than 8 hours. Sell at the Open Gaming Store! | d20 Anime SRD A vampire hunter can cast can a certain number of spells of each spell level each day. He can now select a quarry as a free action, and can now take 20 while using Survival to track his quarry while moving at normal speed, without penalty. Most vampire hunters do not survive their first encounters with vampirekind, as no amount of study or training can truly prepare one to face the Nobles of the night. | 3.5e SRD It has the following special ability: Undead Barbarian An undead creature with the ability to enter a rage gains the morale bonuses from rage despite being immune to morale effects. Hypnotic (Sp): The vampire may cast charm person and charm animal as spell-like abilities up to twice per day, with a caster level equal to his character level. | Starjammer SRD If your Gm allows you a way to reverse the death, and the changes made to your body by the curse, you lose all vampire levels, and lower you character level by however many vampire levels you had. Vampiric Power: At 5th level, the greater vampire reaches the pinnacle of her deathly power, enabling her to command the dead and living alike. I realize it will still be an incredibly powerful and perhaps op class. Pathfinder Compendium. | OGN Articles As a standard action, he can make a single attack against his undead quarry at his full attack bonus while choosing one of the following effects: destroy, stake, or … She may not select a vampiric power she already possesses. A character’s class is one of his most defining features. I support a limited subset of Pathfinder's rules content. At 16th level, the enhancement bonus to Charisma increases to +6, and the vampire hunter can cast dominate person as a spell-like ability a number of times per day equal to his adjusted Charisma modifier. The class skills for a greater Vampire is Knowledge (Religion) (Int). Upon reaching 7th level, and at every third vampire hunter level thereafter (7th and 13th), a vampire hunter can choose to learn a new spell in place of one he already knows. There's many types of characters she could be. Pathfinder Vampire Hunter Class. The greater vampire’s deathly power grows, pouring strength through her undead body. A vampire struck with a heartstake bolt takes the normal damage but must also succeed at a DC 20 Fortitude saving throw or fall to the ground helpless for 1 round. AL: Any evil. AL: Any evil. For full a list of specific vampires on Golarion, see Category:Vampire/Inhabitants. At 4th level, a vampire hunter gains the ability to cast a small number of divine spells drawn from the inquisitor spell list. The following are the class features of the Greater Vampire. His base daily spell allotment is given on Table 1–1: Vampire Hunter. Ninja Class Features. Senses: A vampire gains darkvision 60 ft. Armor Class: Natural armor improves by +6. | Starjammer SRD He can use each vampiric focus for a number of minutes per day equal to his level. At 20th level, the vampire hunter becomes the bane of the undead. 2. Holy Water: Holy water damages undead creatures and evil outsiders almost as if it were acid. A vampire uses the base creature’s stats and abilities except as noted here. Hunter Class Features. Armor Class: Natural armor increases to +4, unless the base creature's natural armor is already +4 or higher. A vampire can suck blood from a grappled opponent; if the vampire establishes or maintains a pin, it drains blood, dealing 1d4 points of Constitution damage. Legal Information/Open Game License, Fan Labs The vampire hunter’s class skills are Bluff , Climb , Craft , Handle Animal , Heal , Intimidate , Knowledge (arcana) , Knowledge (geography) , Knowledge (local) , Knowledge (religion) , Perception , Profession , Ride , Sense Motive , Spellcraft , Stealth , Survival , and Swim . Due to the inherent deadliness of hunting vampires, the methods and traditions of vampire hunters are rare and little understood. This class is a variant class of the Vampire God in an attempt to rebalance the class for regular play. This effect cannot be undone with any magic weaker than a miracle or wish. | The Modern Path SRD This effect ends after these rounds have elapsed, after the vampire hunter loses the temporary hit points, or once this focus is no longer active, at which point the vampire hunter immediately becomes corporeal and loses these temporary hit points. Vampiric Agility: All of the vampire hunter’s movement speeds are increased by 5 feet. A vampire uses the base creature’s stats and abilities except as noted here. Vampiric Resilience: The vampire hunter gains protection against energy drain. This is pretty straightforward: these classes get the most powerful spells at a given level, and they can change their spell load-out daily, allowing immense flexibility. The new spell’s level must be the same as that of the spell being exchanged, and it must be at least one level lower than the highest-level spell he can cast. A vampire hunter adds half his level to Survival skill checks to follow tracks. | d20HeroSRD Senses: A vampire spawn gains darkvision to 60 feet. | d20PFSRD Technique feats include: Blessed Waters, Death’s Nightmare, Extended Vampiric Focus, Know Master, Liberating Critical, Locked Will, Resolute Steed, Revealing Waters, Soured Soul, and Vampire Scholar. Hit Points: d8 hit points isn't great, but the Hunter's Animal Companion should be durable enough to protect the Hunter.. Base Attack Bonus: 2/d BAB.. If the vampire hunter chooses to destroy the target, the target is killed. Hit Points: d8 hit points is low, but it's normal for stealth classes.. Base Attack Bonus: At 2/3 BAB the Ninja won't keeup up with Fighters in a stand-up fight, but Ninjas aren't intended for a stand-up fight.. The vampire hunter does not need to attempt a separate saving throw for his mount. Vampire Dash: All of the vampire hunter’s movement speeds are increased by 5 feet. CR: Same as the base creature + 2. Treat this attack as a ranged touch attack with a range increment of 10 feet. At 1st level, the vampire hunter must select one common vampiric power to mimic from the vampiric foci listed below. Legal Information/Open Game License, Fan Labs The DC for this save is 10 + 1/2 the vampire hunter’s level + the vampire hunter’s Wisdom modifier. The Vampire Hunter class turned up from a Kickstarter that they began with a whole setting based on some anime and all the characters in it, all made because apparently Paizo's Editor in Chief is a super fan and wanted to help the Vampire D creators boost their own Kickstarter. Characters and companions in Pathfinder: Kingmaker are assigned specific classes.Players can choose which class their character will be, while your companions' classes are pre-assigned but can be changed as the party advances in level. Items +1 rapier, leather armor. The vampire hunter can swap out a single spell at any given level and must choose whether or not to swap the spell at the same time that he gains new spells known for the level. A Pathfinder vampire that's exposed to "direct sunlight" is on the first round staggered and on the second consecutive round destroyed utterly. This site may earn affiliate commissions from the links on this page. Probably more Sorceress - especially with draconic type powers. Pretty interesting class, but that capstone is a mess. Items that require attacks against the target automatically hit and deal damage as normal (potentially to the vampire hunter, as well, if the item affects an area). Though they may sometimes work, note that Feats, Classes, Spells etc between the two editions are generally not compatible. By the time he realizes what is happening, it is too late to stop them and he collapses into a bloody heap on the ground as his life force leaves his body. You are a monster, plain and simple. Items used in this manner are typically alchemical items, such as acid or holy water. Starting at 2nd level, the greater vampire learns incredible feats of parasitic regeneration. His insight bonus to attack his quarry increases to +4. AL: Any evil. This ability can be used against incorporeal creatures. As undead, vampire spawn use their Cha modifier to determine bonus hit points (instead of Con). On a failed save, the vampire is repulsed and must stay a number of feet from the vampire hunter equal to 5 times the vampire hunter’s Charisma modifier. Shop the Open Gaming Store! At 14th level, as a standard action a vampire hunter can denote one target within his line of sight that he knows is undead as his quarry. A flask of holy water can be thrown as a splash weapon. He takes a –10 penalty (instead of the normal –20) when moving at up to twice normal speed while tracking. A 3.5 vampire that's exposed to "direct sunlight" is disoriented: "It can take only a single move action or attack action and is destroyed utterly in the next round if it cannot escape.". A vampire hunter cannot cast inquisitor orisons or inquisitor spells that are higher than 4th level using this class feature. Class Feature. New Pages | Recent Changes | Privacy Policy, Latest Pathfinder products in the Open Gaming Store. 239 XP 2,400 Human vampire bard 5 NE Medium undead (augmented humanoid, human) Init +8; Senses darkvision 60 ft.; Perception +19 Defense AC 25, touch 15, flat-footed 20 (+4 armor, +4 Dex, +1 dodge, +6 natural) hp 61 (5d8+35); fast healing 5 Fort +7, Ref +10, Will +5; +4 vs. bardic performance, language-dependent, and … If it’s a vampire (or similar creature affected by having a stake driven through its heart) it is killed, but returns to life if the stake is removed. As a standard action, he can make a single attack against his undead quarry at his full attack bonus while choosing one of the following effects: destroy, stake, or paralyze for 2d6 rounds. Dc resets to 15 does not mindaffecting effects incredibly powerful and perhaps op class Inc. ;:... And slaying vampires your family often makes vampire hunters adopt a measure of defense against,... 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